If a player stops playing your game for a while and then returns to it, brief your returning players so they can remember how to play, learn new gameplay elements, and can easily continue.
This recap strategy is essential for games that require prolonged playing time or have players take longer breaks from the game occasionally. Short briefings can be provided to your players either every time they start the game or after a long time of absence.
You can recap the narrative, remind the player of controls, or provide more information about game systems to help players understand how to use them effectively.
Recap will always improve the UX of your game, but don’t forget to include a skip function to give the player agency over the information you are presenting.