The Acagamic Tip Tuesday 🎲 Issue #2

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The Acagamic Tip Tuesday 🎲 Issue #2
By Lennart Nacke • Issue #2 • View online
Hey there 🙋‍♂️,
Welcome to the 2nd issue of The Acagamic Tip Tuesday.
Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond.
Each tip will take less than 3 minutes to read.

Tip of the Week:
Label unfamiliar icons. Make your game UI accessible.
Destiny's UI is a Masterclass in design. All information is easily accessible.
Destiny's UI is a Masterclass in design. All information is easily accessible.
Like providing alt text for images (which is vital for blind users when interacting with technology), providing labels for icons should also become standard practice in user interface design. Many players come from different cultural backgrounds, and symbols and colours will have different meanings. It is critical for keeping games accessible to have labels available for each icon.
The game Firewatch goes even further and provides hot labels for items in view.
The game Firewatch goes even further and provides hot labels for items in view.
The examples for this that I am showing in today’s newsletter are from the game Destiny, which has an extremely clean character UI, with lots of extra information available as text, and the game Firewatch, which labelled things of relevance to the player directly in their field of view when needed with both icons and text.
If you’re not getting value from these tips, please consider unsubscribing. I won’t mind, and there are no hard feelings.
If you enjoy this newsletter, the best compliment you could pay me would be to share it with others on Twitter.
Consider Subscribing to my Podcast
Useful Tweets
Lennart Nacke
Want to make genuine progress as a #ux researcher or designer?

Compare yourself to your younger self (no matter if 2 or 20 years ago). It is how you assess progress, not by comparing yourself to others that are more successful.

Take pride in your creations.
Lennart Nacke
46 Interview Questions for User Experience Researchers at Google, Amazon, Microsoft and Facebook

https://t.co/b6x0qFCWXu

#ux #uxdesign #interviews #jobs
Lennart Nacke
10 time-saving tips for #ux designers (🧵👇).

1. Understand the problem before you chase the solution.

We often spend the most time fitting our solutions to particular problems. This provisioning prevents us from exploring the problem space.

#uxdesign 1
Doug Collins
Only a few icons are universally recognizable. Label unfamiliar icons. #UX #Design https://t.co/m1eoGCYXQ9
Lennart Nacke
I will explain to you below what aspects are critical in a user observation study (🧵👇).

Observation is a popular #UX research method often driven by our curiosity and fascination.

#uxresearch #uxr #grux #gamesur #observation
/1 https://t.co/sy931LCO5Z
Lennart Nacke
10 time-saving tips for #ux designers (🧵👇).

1. Understand the problem before you chase the solution.

We often spend the most time fitting our solutions to particular problems. This provisioning prevents us from exploring the problem space.

#uxdesign 1
Did you enjoy this issue?
Lennart Nacke

Each Tuesday, I will send you a tip from the world of UX Research & Design for games.

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Lennart Nacke, 330 Av Avro Pointe-Claire, QC H9R 5W5 Canada