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The Acagamic Tip Tuesday - Issue #4

The Acagamic Tip Tuesday - Issue #4
By Lennart Nacke • Issue #4 • View online
Welcome back to The Acagamic Tip Tuesday.
Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond.
Each tip will take less than 3 minutes to read.

Tip of the Week:
Use UI iconography, text size, colour coding, timing, and audio to show feedback of impactful player damage in your combat designs.
Minecraft Dungeons covers basics but could improve damage impact indicators.
Minecraft Dungeons covers basics but could improve damage impact indicators.
This is how a similar level up situation would unfold in Diablo 3. Great font effects.
This is how a similar level up situation would unfold in Diablo 3. Great font effects.
The Final Fantasy 7 remake shows how this can be done with turn-based elements
The Final Fantasy 7 remake shows how this can be done with turn-based elements
When your game features lots of combat, it is crucial to give the player direct feedback about the impact of their combat moves. This can sometimes be tough to argue with the game designers, who might argue for a more immersive approach. User testing will show what your players appreciate more.
Three Game UX Tweets
PlayStation
The dev team behind Moving Out handled the game with care. Read a deep dive on how playtesting made the game better: https://t.co/DymFHJrq3Y Out now on PS4. https://t.co/BHSm3dVXRT
Fey Vercuiel✨🏳️‍⚧️🏳️‍🌈✨♿️ she/her
Many people ask me:

What does a person working in Game UX do?

In games you have 3 career paths:
- UI Designer
- UX Designer
- User Researcher

Its the holy trinity of user-centered design

This is my attempt at showing you how these responsibilities overlap. https://t.co/FKPpwWJ9zY
Eric Bailey
@humbleuidesigns @studioanisa @designCaitlin @annaecook @yatil @imcatnoone 1. Let me remap my controls.
2. Let me make my UI text bigger. No, bigger than that.
3. Talk to, and test with disabled users.
Two Game UX Links
The UX lessons I learned from video games | Inside Design Blog
How Video Games Inspire Great UX – Scott Jenson
Did you enjoy this issue?
Lennart Nacke

Each Tuesday, I will send you a tip from the world of UX Research & Design for games.

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Lennart Nacke, 330 Av Avro Pointe-Claire, QC H9R 5W5 Canada