The Acagamic Tip Tuesday - Issue #7

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The Acagamic Tip Tuesday - Issue #7
By Lennart Nacke • Issue #7 • View online
Welcome back to The Acagamic Tip Tuesday.
Each Tuesday, I will send you a curated tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond.
Each tip will only take a few minutes to read.

Tip of the week
Avoid putting too much cognitive load on the player when engaging in game actions. People are bad at multitasking.
If you want present complex information to players it is usually best done during a break or pause in the game or after a match. If you are not building a game with real-time actions (like turn-based strategy), you can choose to present more information to players because they have more time to process it before deciding on a move.
Fortnite's building UI is a Masterclass in presenting relevant information accessibly.
Fortnite's building UI is a Masterclass in presenting relevant information accessibly.
The scoreboard in League of Legends: Wild Rift has lots of information after the game
The scoreboard in League of Legends: Wild Rift has lots of information after the game
Gears Tactics presents tactical information on the UI to inform player strategy.
Gears Tactics presents tactical information on the UI to inform player strategy.
Three Tweets
Jennifer Borland
A few notes from the “confessions of a games user researcher” session at #gdc22 https://t.co/KpwwUX1Y4D
Emma Varjo
UX design is often seen as having to do with menus, but understanding player psychology has everything to do with the game itself as well! https://t.co/i591mibJWI
Ula Karpińska
💠Playtest Tales💠

Q: What games are you currently playing?

👩 Cindy, She/Her, 55: Caesars Slots, Solitaire, Match 3 Jewels, Red Dead Redemption

👨 Kevin, He/Him, 34: Candy Crush, Call Of Duty, Bingo

Let's bury the stereotypical thinking about mobile players 💁‍♀️

#gamesUR #UX
Two Podcasts
‎GUR Cafe on Apple Podcasts
‎Game UX Podcast on Apple Podcasts
Two Links
Can't Unsee
Introduction to UX in Game Design
Two Research Papers
Measuring Cognitive Load Using In-Game Metrics of a Serious Simulation Game | Frontiers in Psychology
If you’re not getting value from these tips, please consider unsubscribing. It’ll clear up your schedule for more important things for you, and I really won’t mind.
If you enjoy this newsletter and you are feeling generous, then please share the newsletter on Twitter. Or tweet some feedback directly @acagamic on Twitter. I would love to hear from you.
Until next week,
Lennart Nacke
Did you enjoy this issue?
Lennart Nacke

Each Tuesday, I will send you a tip from the world of UX Research & Design for games.

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Lennart Nacke, 330 Av Avro Pointe-Claire, QC H9R 5W5 Canada